We're investigating strange lights in this area. Neither of us is hiding his true form with optical camouflage, that would be absurd ha ha. My friend here is also called John Smith, so you can tell he is also human. Hello there, I am the human called John Smith, which is a human name. Look, John Smith, other fellow human beings like us ha ha. Ha ha “ take us to your leader” - I got that humorous cultural reference. Please ask me a question so we may engage in a conversation.Įverything here is normal human stuff, no space aliens on a mission or anything. It is good to talk to other humans using human-made sounds. Oh, sorry, I thought you were someone else ha ha. Humor is a distinctive human trait, wink wink. You were confused by the planet Venus ha ha. Have you guys seen strange lights in the sky?Īll lights in the sky are normal. You are funny and as humans we like to laugh. This isn't really a Vault, it's an abandoned mine. Would you like beverages, foodstuff, or a complimentary exam? Please feel free to walk among us, all beings hatched and grown on this planet. It is good to encounter you, because we are a social, gregarious species. Greetings, fellow human beings, and welcome to our Vault. On the bottom floor, there are another pair of radscorpions in the leftmost room. The next room to the left has a pair of radscorpions. Either way, an alien blaster is rewarded, and the room contains two Nuka-Cola Quantum. Only the first dialogue option is peaceful. The sixth floor has a final group of dwellers as well as their overseer.ĭepending on the dialogue options selected, it can lead to a fight. To the right of that are two more radscorpions. The fifth floor has an irradiated radscorpion accompanied by another radscorpion. The fourth floor has another lone dweller. The rightmost room has a pair of radscorpions. The room they are in contains a random legendary junk item. The third floor has another group of dwellers who can be spoken to. The next room to the left has two radscorpions. The second floor also has a dweller who is available to speak to. The room contains a sci-fi fan outfit, just like the ones the resident dwellers are wearing. Most dialogue options have little consequence on this quest and are just for fun. The top room contains a pair of dwellers that the player's dwellers can speak to.
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